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help.. SG Wizard Config..

Discussion in 'Ragnarok Online' started by bottermeh, Nov 29, 2005.

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  1. bottermeh

    bottermeh

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    Nov 29, 2005
    elow...can i ask what's wrong with this config..coz my wizard stil walk around in the map even i have a lock map.. btw.. is this right?

    ex.. /where 242,55

    lockMap alde_dun02
    lockMap_x 242 <--
    lockMap_y 55 <---
    lockMap_randX
    lockMap_randY

    is this correct?

    and my Wizard Doesn't cast SG lv 7..

    This is my Config.. Openkore 1.6.4

    # See the documentation for what these variables do
    # New variables have comments above them

    bindIp
    encrypt 0
    # 0 = normal server, 1 = oRO, 2 = pRO
    serverType 2

    XKore 0
    XKore_silent 1
    exeName ragexe.exe
    commandPrefix ;

    master Philippines - pRO: Odin/Chaos
    server 1
    username
    password
    char 4
    sex

    pauseMapServer 0
    ignoreInvalidLogin 0
    secureLogin_requestCode

    secureAdminPassword 0
    adminPassword bithuzak
    callSign

    dcOnDeath 0
    dcOnDualLogin 0
    dcOnDisconnect 0
    dcOnEmptyArrow 0
    dcOnMute 0

    autoRestart 0

    autoRestartMin 10800
    autoRestartSeed 3600

    autoRestartSleep 1
    autoSleepMin 900
    autoSleepSeed 900

    autoConfChange {
    minTime
    varTime
    lvl
    joblvl
    }

    # autoBreakTime [week day, first three letters only] {
    # startTime [start time]
    # stopTime [stop time]
    # }
    #
    # Note:
    # Time must be given in 24 hour format,
    # 9:30 P.M. would be specified as 21:30

    autoBreakTime {
    startTime
    stopTime
    }

    verbose 1
    debug 0
    debugPacket_unparsed 1
    debugPacket_received 0
    debugPacket_ro_sent 0
    debugPacket_sent 0
    debugPacket_exclude
    debugDomains
    showDomain 0
    squelchDomains
    verboseDomains

    message_length_max 80
    # If you play oRO or euRO, you should set chatLangCode to 1
    chatLangCode 0

    logChat 1
    logPrivateChat 1
    logPartyChat 1
    logGuildChat 1
    logSystemChat 1
    logEmoticons

    attackAuto 2
    attackAuto_party 1
    attackAuto_onlyWhenSafe 0
    attackAuto_followTarget 1
    attackAuto_inLockOnly 0
    attackDistance 9,8,7,6,5,4,3,2,1
    attackMaxDistance 2.5
    attackMaxRouteDistance 100
    attackMaxRouteTime 4
    attackMinPlayerDistance 2
    attackMinPortalDistance 4
    attackUseWeapon 0
    attackNoGiveup 1
    attackCanSnipe 0
    attackCheckLOS 0

    runFromTarget 0
    runFromTarget_dist 6

    lockMap alde_dun02
    lockMap_x
    lockMap_y

    saveMap
    saveMap_warpToBuyOrSell 0

    route_randomWalk 0
    route_randomWalk_maxRouteTime 15
    route_maxWarpFee
    route_teleport 1
    route_teleport_minDistance 150
    route_teleport_maxTries 8
    route_step 16

    #
    # attackSkillSlot [skill to use, lookup from tables/skills.txt or type 'skills' in console] {
    # lvl [number]
    # dist [number]
    # maxCastTime [number, in seconds]
    # minCastTime [number, in seconds]
    # hp [range, in %]
    # sp [range, in %]
    # onAction [activate the skill only on current AI action, eg attack, move]
    # whenStatusActive [activate the skill only when the listed status/state/ailments/look active]
    # whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated]
    # whenFollowing [flag]
    # spirit [range, number of sprit ball]
    # aggressives [range, number of monster attacking]
    # stopWhenHit [flag]
    # inLockOnly [flag]
    # notWhileSitting [flag]
    # notInTown [flag]
    # timeout [number, in seconds before the skills can be activated again. A small timeout is always good to counter lag]
    # disabled [flag, to disable this block temporary]
    # monsters [list of monster to use this skill with, coma separated]
    # notMonsters [list of monster not to use this skill with, coma separated]
    # maxUses 0 [number]
    # target_whenStatusActive [activate the skill only when the monster have the listed status/state/ailments/look active]
    # target_whenStatusInactive [oposite to the above, lookup from tables/skills*.txt, coma separated]
    # inInventory_name [activate skill only if you have a certain item in inventory]
    # inInventory_qty [range, specify how many items you must have in order to activate this skill]
    # }
    #
    # notes:
    # range supports the following operators: - .. > >= < <=, eg: 20-50, 20..50, > 10, < 80
    # eg: hp <-- don't care
    # eg: sp > 10 <-- only when we have more then 10% sp left

    attackSkillSlot Storm Gust {
    lvl 7
    dist 5,4,3,2,1
    maxCastTime 4
    minCastTime 0
    hp
    sp > 10
    onAction
    whenStatusActive
    whenStatusInactive
    whenNotGround Storm Gust
    whenFollowing
    spirit
    aggressives
    previousDamage
    stopWhenHit 0
    inLockOnly 0
    notInTown 0
    timeout 0
    disabled 0
    monsters
    notMonsters
    maxUses 0
    target_whenStatusActive
    target_whenStatusInactive Frozen
    inInventory_name
    inInventory_qty
    }

    attackComboSlot {
    afterSkill
    waitBeforeUse
    dist 1.5
    isSelfSkill 1
    }

    sitAuto_hp_lower 30
    sitAuto_hp_upper 80
    sitAuto_sp_lower 30
    sitAuto_sp_upper 80
    sitAuto_over_50 0

    sitAuto_idle 1

    shopAuto_open 0
    shop_random 0

    teleportAuto_hp 20
    teleportAuto_sp 0
    teleportAuto_idle 1
    teleportAuto_portal 0
    teleportAuto_search 0
    teleportAuto_minAggressives 10
    teleportAuto_minAggressivesInLock 10
    teleportAuto_onlyWhenSafe 0
    teleportAuto_maxDmg 900
    teleportAuto_maxDmgInLock 0
    teleportAuto_deadly 1
    teleportAuto_useSP 0
    teleportAuto_emptyName 1
    teleportAuto_allPlayers 0
    teleportAuto_atkMiss 10
    teleportAuto_unstuck 0
    teleportAuto_dropTarget 0
    teleportAuto_attackedWhenSitting 0

    useSelf_skill Heal {
    lvl 1
    maxCastTime 0
    minCastTime 0
    hp <= 30
    sp
    onAction
    whenStatusActive
    whenStatusInactive
    whenFollowing
    spirit
    aggressives
    monsters
    notMonsters
    stopWhenHit 0
    inLockOnly 0
    notWhileSitting 0
    notInTown 1
    timeout 0
    disabled 0
    inInventory_name
    inInventory_qty
    }

    useSelf_skill_smartHeal 1

    useSelf_item Meat,Apple,Banana,Sweet Potato,Carrot,Red Potion,White Potion,White Herb,Orange Potion,Monster's Feed {
    hp <= 50
    sp
    onAction
    whenStatusActive
    whenStatusInactive
    whenFollowing
    spirit
    aggressives
    monsters
    notMonsters
    stopWhenHit 0
    inLockOnly 0
    notWhileSitting 0
    notInTown 0
    timeout
    disabled 0
    inInventory_name
    inInventory_qty
    }

    useSelf_item Green Potion {
    hp
    sp
    onAction
    whenStatusActive Silenced
    whenStatusInactive
    whenFollowing
    spirit
    aggressives
    monsters
    notMonsters
    stopWhenHit 0
    inLockOnly 1
    notWhileSitting 0
    notInTown 0
    timeout
    disabled 0
    inInventory_name
    inInventory_qty
    }

    partySkill {
    lvl 10
    maxCastTime 0
    minCastTime 0
    hp
    sp
    onAction
    whenStatusActive
    whenStatusInactive
    whenFollowing
    spirit
    aggressives
    monsters
    notMonsters
    stopWhenHit 0
    inLockOnly 0
    notWhileSitting 0
    notInTown 0
    timeout 0
    disabled 0
    target
    target_hp
    target_isJob
    target_isNotJob
    target_whenStatusActive
    target_whenStatusInactive
    target_aggressives
    target_monsters
    target_timeout 0
    inInventory_name
    inInventory_qty
    }

    itemsTakeAuto 0
    itemsGatherAuto 0
    itemsMaxWeight 200
    itemsMaxWeight_sellOrStore 49

    #
    # note:
    # location based NPC format is supported, format: map x y
    # where map is the map where the NPC is standing, while x y is the _EXACT_ coordition where the NPC is standing
    # eg: storageAuto_npc alberta 113 60
    #

    buyAuto {
    npc payon 79 124
    standpoint
    distance 5
    minAmount 1
    maxAmount 70
    }

    sellAuto 0
    sellAuto_npc
    sellAuto_standpoint
    sellAuto_distance 5

    storageAuto 0
    storageAuto_npc
    storageAuto_distance 5
    storageAuto_npc_type 1
    storageAuto_npc_steps c r1 n

    getAuto {
    minAmount 1
    maxAmount 70
    passive 0
    }

    follow 0
    followTarget
    followEmotion 1
    followEmotion_distance 4
    followFaceDirection 0
    followDistanceMax 6
    followDistanceMin 3
    followLostStep 12
    followSitAuto 0
    followBot 0

    tankMode 0
    tankModeTarget

    dealAuto 1
    partyAuto 0
    partyAutoShare 0
    guildAutoDeny 1

    chatTitleOversize 0
    shopTitleOversize 0

    seconds_per_block 0.12
    sleepTime 10000

    intervalMapDrt 1

    avoidGM_near 0
    avoidGM_near_inTown 0
    avoidGM_talk 0
    avoidGM_reconnect 1800

    avoid_ignore_0

    avoidList 1
    avoidList_inLockOnly 0
    avoidList_reconnect 1800

    autoEmote_word_0
    autoEmote_num_0

    # To attack with bare hands, specify "[NONE]" (without the quotes) for rightHand

    autoSwitch_default_rightHand
    autoSwitch_default_leftHand
    autoSwitch_default_arrow

    autoSwitch {
    rightHand
    leftHand
    arrow
    distance
    useWeapon
    }


    # NOTE: In the case of two handed weapons, or no Shield,
    # duplicate the weapon name for 'rightHand'


    equipAuto Clip [Vitata] [1] {
    def
    monsters
    skills Heal
    weight 0
    whileSitting 0
    onTeleport 0
    hp <= 30
    sp
    onAction
    whenStatusActive
    whenStatusInactive
    whenFollowing
    spirit
    aggressives
    stopWhenHit 0
    inLockOnly 0
    notWhileSitting 0
    notInTown 0
    timeout 0
    disabled 0
    inInventory_name
    inInventory_qty
    }

    equipAuto Clip [Phen] [1] {
    def
    monsters
    skills
    weight 0
    whileSitting 0
    onTeleport 0
    hp
    sp
    onAction Attack
    whenStatusActive
    whenStatusInactive
    whenFollowing
    spirit
    aggressives
    stopWhenHit 0
    inLockOnly 0
    notWhileSitting 0
    notInTown 0
    timeout 0
    disabled 0
    inInventory_name
    inInventory_qty
    }

    equipAuto Clip [Creamy] [1] {
    def
    monsters
    skills
    weight 0
    whileSitting 0
    onTeleport 1
    hp
    sp
    onAction
    whenStatusActive
    whenStatusInactive
    whenFollowing
    spirit
    aggressives
    stopWhenHit 0
    inLockOnly 0
    notWhileSitting 0
    notInTown 0
    timeout 0
    disabled 0
    inInventory_name
    inInventory_qty
    }


    statsAddAuto 0
    statsAddAuto_list
    statsAddAuto_dontUseBonus 0

    skillsAddAuto 0
    skillsAddAuto_list

    allowedMaps
    allowedMaps_reaction 1

    autoResponse 0

    ignoreAll 0
    itemHistory 0
    autoTalkCont 0
    noAutoSkill 0
    portalRecord 2

    beepOnPM 0
    beepOnChat 0

    ksPlayers

    #alias_heal sp 28


    I'm Not Begging..
     
  2. lakomail

    lakomail

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    Joined:
    Nov 24, 2005
    wizard's config r hard to make. tsk tsk tsk
     
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