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[Tutorial]Beam Impact 6I

Discussion in 'Pangya' started by HyperRaider, Dec 5, 2006.

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  1. HyperRaider

    HyperRaider

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    6i Beam Impact Tutorial Credits go to eLfeN

    Requirements:

    - Good mental sum or a scientific calculator (Casio)
    - Good accuracy in power

    Recommaned:
    - [RELEASE] Strengthbar Display Improvement (SEA) By BrainDJ


    In this tutorial, I take wind 0° as the vertical, 90° as horizontal.


    To begin with, 6i beam impact can be calculated based on a simple formula.

    The formulas provided will be accurate from a dist of 8 - 38 yards.

    There are basically 4 factors to consider in 6i Beam Impact:


    -Distance from hole & Terrain

    -Hole Height

    -Wind


    Distance from Hole

    For every distance, there is a slight change in the formula, I will break it down into 2 parts:

    From 8 - 25y: Multiply 1.2 to the distance from hole.

    From 25 - 38y: Multiply 1.25

    For 40y and above: Multiply 1.4 (This is just a rough estimate and to beam at 40y and above is not that easy.)


    Terrain

    Multiply 100/(Terrain percentage) to the distance from hole. i.e. if the ball is on rough, multiply 100/95 to distance from hole


    Hole Height

    If the hole height is

    -between +0.3m and -0.3m, the changes can be consider negligible.

    -from +0.3m - +0.5m, add the hole height to the power needed

    -from +0.6m - +1.0m, add the hole height and an additional 0.5 to the power needed

    -from +1.2m - +1.5m, add the hole height and an additional 0.7 to the power needed


    Wind

    THe further the distance from hole, the more wind effect there is. In this case, I take it that the wind is directly against you.

    From 8-10y, add Wind Strength(WS) / 6 to the power needed

    From 10 - 14y, add WS / 4.5 to the power needed

    From 14 - 25y, add WS / 3.5 to the power needed

    From 25 - 38y, add WS / 3 to the power needed



    Combining all, the average equation looks like this:

    1.2 * Distance from hole * 100/100 + hole height + WS / 3.5

    I know this looks confusing so I've included examples.


    Example 1:

    Distance from hole: 15y

    Terrain: 100%

    Wind: 1m 0° against you

    Hole Height: 0m

    Calculation:

    1.2 * 15 + 1 / 3.5 + 0 = 18 + 0.286 = 18.286y

    Hence, percentage power needed = 18.286y / 140 * 100 = 13.06%

    Please note that if you shoot 13.1% or 13%, you will miss your beam impact. As I mentioned, you need accuracy in power.


    Example 2:

    Distance of hole: 28y

    Terrain: 95%

    Wind: 7m 40° against you

    Hole Height: 1.12m

    Calculation:

    1.25 * 28 * 100/95 + 7cos40° / 3 + 1.12 + 0.5 = 36.8 + 5.36 / 3 + 1.62 = 36.8 + 1.79 + 1.62 = 40.21

    Percentage Power = 40.21 / 140 * 100 = 28.72%

    The angle at which you should aim will be up to your own estimation. There is no formula for that.

    Also don't bother me for asking stupid question because this Tutorial is very clear.
    Please hit the thanks button is this is usefull to you :)
     
    Last edited: Dec 6, 2006
  2. XSniper02X

    XSniper02X

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    Great! nice tut.... ;)
     
  3. trailgamer

    trailgamer

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    HyperRaider;

    You are the 'Man of the Year 2006'.

    Thank you for the selfless contribution, tremendous effort in creating these 2 superb works of knowledge, skills n technicalities competencies.

    Have a nice Christmas ! Wish you will get a surprise gift like in pangya.
     
  4. hoaxhoax

    hoaxhoax

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  5. HyperRaider

    HyperRaider

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  6. hoaxhoax

    hoaxhoax

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    But.. you're leaching thanks off this.. Thats not cool man...
     
  7. HyperRaider

    HyperRaider

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    look in the tutorials what did it say?
    Credits for eLveN
     
  8. djel

    djel

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    I think it help...... and he did mention about eLven..
     
  9. hoaxhoax

    hoaxhoax

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    You put that in AFTER i said that it was copied off elfen....
    And you were looking for thanks, as before it said hit the thanks button.
     
  10. akumatay

    akumatay

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    13.06 and 13.1 u can see the different? :(
     
  11. holygift

    holygift

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    Why?:
    Thought it would be alot easier if we had a program for that.
    I'm not sure how to turn this into a program without a scientific calculator (I lost mine XD)
    I'm only wondering what program to use or if someone could help me do it ^^.
    Not sure if it's all correct, check it out please.


    INFO:
    Numbers from Tutorial beam impact 6iron of eLfeN
    This program is only accurate if your distance is between 8 ~ 38 yards.
    The angle at which you should aim will be up to your own estimation.
    There's might be a formula for the angle (HIO calculator could count the angle or rather the distance you had to move, kinda the same thing)

    Input those variable
    T = Wind strenght
    U = | Wind degree (0 degree is agaisnt you) |
    X = Distance
    Y = Terrain % x 100
    Z = Height

    Distance
    If X = <8y then wrong
    ___________________________________
    If X = [8y ~ 25y[ then 1.20x ---------- |
    If X = [25y ~ 38y[ then 1.25x ----------|
    If X = [38y ~ 40y] then 1.35x ----------|----> A
    If X = >40y then 1.40x -----------------|
    ___________________________________|
    Terrain
    If Y = 0 then show 0% terrain doesn't exist
    ___________
    100/y ------|----> B
    __________ |
    Height
    If Z >+1.5m then display "too high to be precise"
    If Z <-1.5m then display "too low to be precise"
    _____________________________________
    If Z = ]+0.3m ~ -0.3m] then 0 ------------|
    If Z = [+0.3m ~ +0.5m[ then Z -----------|
    If Z = [+0.5m ~ +1.0m[ then Z+0.5 -------|
    If Z = [+1.0m ~ +1.2m[ then Z+0.6 -------|
    If Z = [+1.2m ~ +1.5m] then Z+0.7 -------|----> C
    If Z = [-0.3m ~ -0.5m[ then Z ------------|
    If Z = [-0.5m ~ -1.0m[ then Z-0.5 --------|
    If Z = [-1.0m ~ -1.2m[ then Z-0.6 --------|
    If Z = [-1.2m ~ -1.5m] then Z-0.7 --------|
    _____________________________________|

    Wind
    ____________________________________________
    If X = [8y ~ 10y[ then T*cos(U) / 6.0 ------------|
    If X = [10y ~ 14y[ then T*cos(U) / 4.5 -----------|
    If X = [14y ~ 25y[ then T*cos(U) / 3.5 -----------|-----> D
    If X = [25y ~ 38y] then T*cos(U) / 3.0 -----------|
    If X > 38y then T*cos(U) / 2.5 -------------------|
    ___________________________________________|


    AB+D+C = H
    H / 140 = I
    Display "Power on 6 iron=", H
    Display "Power in % on 6 iron", I
    "Copied" from eLfeN --- I've only transformed / translated in mathematic formula.




    Also note:
    "Hence, percentage power needed = 18.286y / 140 * 100 = 13.06%

    Please note that if you shoot 13.1% or 13%, you will miss your beam impact. As I mentioned, you need accuracy in power."

    That's impossible, that's not even a pixel. The game itself doesn't have that much "possiblities". Also I realized the difference a groupe of range is huge (25y ~38y is like 13 yard difference but they're still multiplied by the same number which is 1.25, in the tutorial) , which make the equation unprecise, probably that's why someone people at 13% - 13.1%
     
    Last edited: Dec 19, 2006
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